Thursday, April 17, 2014

Blog post 4

Name of our game: Monster Escape



I am the artist of this game.
Me and my partner Chin Pong Wong had came up with a basic prototype in our first discussion.
We kept adding items and ideas during the progress, in order to make this game more complete.

Chin Pong Wong is the programmer in this game. He set up the game prototype first, then I followed his setting and remake the items.
I've tried different version of our characters:


since our character will be only 32*32 pixels in our game, this monster will just be like this:


can't even see the face clearly. Also, the characters are just keep moving in the game, they shouldn't have too much detail on it.

and the original topic design was like this:


Since they are not proper to this size, I remake the hero and the monster, just like this:




However, I didn't abandon  my original monster design. Here are the places that you can still find it:

street lights

My partner turn it into our game icon



There are also some previous versions of background design:




Basically, I just tried different kinds of color combination to make the interface looks more comfortable, and make the color less intense to prevent that the background color could probably bother the player to control the character. This is the final decision:


I used the color gray as the main color to make the background can be less intense compared with the characters. Also, it will make that the environment is in a city with air pollution.


Ideas about rainbows:


My original concept of adding rainbows in this game, is that, for the monsters, they should exist in fantasy world. It will make the environment more interesting. We use rainbow as the portal door, bullet and the floor collision.  


Tutorial:
I made couples of simple animations as the how-to at the beginning of the game:











This is a really good experience to make our first video game. I am so excited to see my graphics turn into game items. 

I used to do graphic design for posters or other static works. During the process of making art for this video game, I learned about some design techniques about making graphics for a game, that was pretty helpful.


Download Monster Escape:
https://www.dropbox.com/s/o3k66jqwnfluy5q/Monster%20Escape%201.11.exe


















Wednesday, April 16, 2014

Blog post 3

-How to be happy
It's a funny game that seems really simple, just like a puzzle, but actually we were not able to figure out how to play this game at all. We tried couples of method to play it, even used the laptop equipped with touched screen to play this game but it's nothing different.
For some reason it's fun because you can try to figure out the game with your partner, just like children trying to know something that they don't understand.
-This is the only level
The prototype is actually not very complicated, and the stages are exactly looks the same. When we're plying on it, we found that there's more then one way for players to control the character and it actually bring more fun for players.
-Aegis Wing
We've spent some time on it because we were not quite sure if the game started already or not. We supposed that's kind of a RPG game because it's lots of reading things and selections involved. In my point of view it's actually like the thing that we can always see when we surf on internet, there's always lots of reference link on some words that you are able to click on it and link to more information. I suppose the designer just used this concept and turn it into a RPG game. In the game we've linked to youtube to watch a video, and a pig flying game. Sometimes it was just like messing up something but it's extraordinary for sure.

-Cum high
We didn't spend lots of time on it because it was run out of time.
We think this is an RPG game as well because it's still about lots of reading thing.
-Benthic's love
We played this game on our own because it was run out of time. It's like a RPG game also, but it's include more beautiful fish pictures. I think the images and the graphics are important for a game, which can help people to understand that we're now start playing game but not just reading something we're not really sure about.